The Family Guide Portal · Legitimate Remnants · commitment. communication. culture.
Everything a new Remnant needs to stop losing

This is Legitimate Guides — every guide, lesson and tracker the faction has, in one place. It is written for players who are new to Torn and newer to war. Nothing here assumes you already know the vocabulary. If a guide uses a term without explaining it, that is a bug; tell leadership and I will fix it.

Legitimate Business members are welcome to use it — but it is built for the Remnants side of the family, where most of us are still learning.

★ Start here · Mandatory reading
TURTLING & BLEEDING
What turtling is, what bleeding is, and why the second one loses wars that the first one would have won. Includes the real numbers from RW 47774 — the 14,526 points we handed Raccoon Rumpus — a live bleed-cost simulator, a pre-war checklist, and the six ways to put yourself in hospital on purpose: ipecac, the wrong blood bag, SEDs, mercenary hits, bounties and flights, priced off the live Torn market. If you read one page on this site before the next war declaration, read this one.
OPEN THE GUIDE →

01THE ART OF WAR

How to fight as one faction instead of fifty solo players
Guide 01
Turtling & Bleeding
Turtling, bleeding, and the six ways to put yourself in hospital before the enemy does it for you.
Guide 02
Preparing for War
The standard pre-war build: stack to 1,000 from zero, clear cooldowns, revives off, and the opening-push doctrine — hosp the onliners, leave the offliners, never mug.
War Academy · Lesson 1
Distraction
Splitting enemy attention. Why assists count even when you cannot win a fight.
War Academy · Lesson 2
Med Outs
Getting out of hospital fast — and the one situation where you must not.
War Academy · Lesson 6
Travel Discipline
Flying during a war: when it saves you and when it strands you.
War Academy · Lesson 7
Communication & Following Calls
Reading the war room, hitting what is called, stopping when told.
War Academy · Lesson 8
The Remnant's Oath
What we expect of each other when the declaration lands.

02GETTING STARTED

Your first weeks in Torn and in the family
Guide
New Player Guide
The Legitimate Remnants orientation. Start here on day one.
Guide
New Member Guide
Family-wide induction: who we are, how we operate, what is expected.
Standards
Recruit Standards
The bar for staying in the faction, written down and measurable.
Tracker
LR Flight School
Levelling wing tracker — where you are and what comes next.

03ORGANISED CRIME

OC 2.0 — the faction's steadiest income and your fastest way to matter
Guide
Roles, Staging & Picking Your Crime
Which seat to take, when to join, and how staging actually works.
Guide
OC Requirements
CPR, difficulty tiers, and what each seat needs before it is worth filling.
Worksheet
OC Research Worksheet
The underlying mechanics, verified against live faction data.
Tool
OC Game Plan
Current crime slate and where the faction needs bodies.

04TOOLS & LIVE BOARDS

Not guides — instruments. These update with real data.
Live
LR War Orders
The current posture call. Offence, turtle, or stand down — set by leadership.
Trainer
Chain Trainer
Learn chain timing and the ten-count without costing the faction a chain.
Audit
RW 48652 Participation Audit
The BCC win, graded. Kick board for the 14 who gave nothing, pledge vs delivery, and who actually bled (nobody).
Audit
RW 47774 Participation Audit
Every member's hits, defends lost and respect fed. What bleeding looks like written down.
Index
Full Intel Index
Every briefing, report and tool NEXUS has ever published.

05IN THE WORKS

Commissioned, not yet written. Ask leadership to prioritise one.
Planned
Reading a Target
Fair Fight, level, and how to tell in five seconds whether you can take someone.
Planned
Chaining for Beginners
What a chain is, why the timer matters, and how not to be the one who drops it.
Planned
Energy & Xanax Discipline
Where your energy should go on a war day versus a quiet day.
Planned
Hospital, Jail & Revives
The three states that decide whether you are a target — in full.
NEXUS note: this portal is maintained, not archived. Guides get corrected when the game changes and when a war teaches us something new. Every number quoted in these pages comes from the Torn API or from a war report — nothing here is estimated unless it says so on the page. If you find something wrong, say so; being corrected is cheaper than losing another war by 7,364.