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OC RESEARCH WORKSHEET

A tool for figuring out how to use our two levers · Updated 2026-05-29 with verified source data · Every fact below is linked to where you can verify it

Why this page exists. We have two levers: how we spend scope, and how we allocate members to roles. This worksheet collects the data we need to push them well. Earlier OC pages made claims without sources; this one labels every cell with where the number came from.

Sources we use, with verification links:

If you see a number without a source tag, that's a bug. Tell BigTasty.

What sources said when I checked them

TornProbability API — https://tornprobability.com:3000/api/GetRoleWeights
Reachable, returned 28 OC scenarios with full role weights. Cross-verified against KB: BtB matches, BFtP matches, and Fox12_'s CP + WoO numbers match TP within 1% on every role. This source is solid for weights.
Torn API /v2/faction/9305/crimes
Live access via our API key. Pulled 100 most recent completed crimes (planning + completed + recruiting). Yielded real success rates and payouts at current sample sizes for every active scenario.
Torn API /v2/torn/items + /v2/market/{id}/itemmarket
Reachable. Current market prices for every OC consumable and every WoO reward item are now in the worksheet.
Torn wiki — wiki.torn.com/wiki/Organized_Crimes · wiki.torn.com/wiki/Scope
403 Forbidden from this host. Probably needs logged-in Torn session. A board member with a browser can grab pages and paste them as a follow-up; we'll fold them in.
Torn forums — e.g. megathread 16428538 (Allenone)
403 Forbidden unauthenticated. Same workaround.

Lever 1 — How we spend our scope

Scope mechanics

Cap
100 scope max — anything above is lost
BD
Daily regen
+1 scope per day, automatic; lost if you're at cap when it ticks
BD
Tier-4 spawn cost
4 scope to spawn one tier-4 group
BD
Spawn distribution
Random across the 4 active T4 scenarios (BtB, BFtP, CP, WoO). You can pick the tier-group; not the specific crime.
BD
Scope returned on T4 success
Returns more than it cost (net positive); exact yield amount not yet pinned — needs wiki / forum confirm
BD/403
Yield when crime expires unfilled
No source we can hit — needs wiki / board confirm
tbd
Lower-tier (T1–T3) spawn cost
unknown — needs wiki / board confirm
tbd
What the EV numbers (below) imply for Lever 1

All 4 T4 crimes are net-positive cash machines at current item prices. The mix matters: BtB makes 6.7× more per attempt than WoO. Whether to spawn more T4 depends on whether you'd rather risk a low-EV WoO than waste regen sitting at cap. Answer needs scope-return rate confirmed first.

Lever 2 — How we allocate members to roles

Role weights — now fully sourced and cross-verified

Every weight below was cross-checked against the TornProbability API. The 4 main crimes' weights match the KB (BtB, BFtP) and match Fox12_'s board values (CP, WoO) within 1% on every role. Click the source link to verify any row.

Break the BankL8 · 6 roles · 6-day timer · API + TP
RoleTierWeight (TP)Min CPRSource
Muscle 3MAJOR31.65%70KB · TP
Thief 2MAJOR29.10%70KB · TP
Muscle 1CORE13.52%50KB · TP
RobberCORE12.70%50KB · TP
Muscle 2CORE10.10%50KB · TP
Thief 1RECON2.93%—KB · TP
Blast from the PastL7 · 6 roles · 6-day timer · API + TP
RoleTierWeight (TP)Min CPRSource
MuscleMAJOR34.59%75 *KB · TP
EngineerMAJOR24.02%80KB · TP
BomberCORE15.62%60KB · TP
HackerCORE12.06%60KB · TP
Picklock 1CORE10.85%60KB · TP
Picklock 2RECON2.87%—KB · TP

* BFtP Muscle min CPR was lowered from 80 → 75 by BigTasty420 (KB §2). Engineer kept at 80.

Clinical PrecisionL8 · 4 roles · timer unknown · TP
RoleTierWeight (TP)Min CPRSource
ImitatorMAJOR43.32%75BD · TP match
CleanerCORE21.69%50BD · TP match
Cat BurglarCORE18.94%50BD · TP match
AssassinCORE16.06%50BD · TP match

Fox12_'s working values (Discord 2026-05-29) cross-verify against TornProbability. CP weights are now independently confirmed.

Window of OpportunityL7 · 5 roles · API + TP
RoleTierWeight (TP)Min CPRSource
Looter 2MAJOR25.80%80BD · TP match
Muscle 1MAJOR23.09%80BD · TP match
Looter 1CORE19.54%60BD · TP match
Muscle 2CORE17.01%55BD · TP match
EngineerCORE14.55%50BD · TP match

Confirmed via API (L7, 5 slots) and cross-verified vs TornProbability.

Other crimes — weights from TornProbability (catalog, partial coverage)

TP returned weights for these too. We don't yet have payout / CPR-floor / item data on most of them, so they're listed for reference. Heaviest role bolded per crime.

Crime (TP key)RolesHeaviest role
StageFright6Sniper 46.30% · Muscle1 20.01 · Enforcer 15.67
StackingTheDeck4Imitator 48.17% · Hacker 25.44 · CatBurglar 23.43
SneakyGitGrab4Pickpocket 50.83% · Imitator 17.54
BiddingWar6Robber3 31.67% · Robber2 22.87 · Bomber2 17.97
CounterOffer5Robber 35.95% · Engineer 28.39
AceInTheHole5Hacker 28.34% · Muscle2 24.65 · Imitator 21.08
LeaveNoTrace3Imitator 36.86% · Negotiator 34.13
ManifestCruelty4Reviver 46.27% · Interrogator 23.49
BestOfTheLot4Muscle 43.68% · Picklock 20.73
CashMeIfYouCan3Thief1 54.18% · Thief2 28.04
SmokeAndWingMirrors4CarThief 50.90% · Imitator 27.11
FirstAidAndAbet3Pickpocket 43.23% · Decoy 30.73
HoneyTrap3Muscle2 42.15% · Muscle1 30.87
GaslightTheWay6Imitator3 41.32% · Imitator2 27.46
MarketForces5Enforcer 29.40% · Negotiator 27.23 · Muscle 22.55
SnowBlind4Hustler 48.41% · Imitator 34.57
PluckingTheLotusPetal4Muscle 47.90% · Robber2 23.68
GoneFission5Hijacker 24.94% / Imitator 24.94 (tied)
CraneReaction6Sniper 40.74% · Lookout 16.62
GuardianAngels3Hustler 42.10% · Engineer 30.49
NoReserve3Techie 38.37% · Engineer 31.12
MobMentality4Looter1 33.97% · Looter2 26.49
PetProject3Picklock 36.44% · Muscle 32.63
ThouShaltNotSteal3Picklock 49.75% · Pickpocket 37.86

Fallback rule for unlisted crimes (Fox 2026-05-29)

For any crime not in TornProbability, or any Level 1 crime: highest-weight role uses 80% CPR and each next role drops 5%. So 80 / 75 / 70 / 65… BD

Item market — current prices (live snapshot)

Pulled from Torn API /v2/torn/items on 2026-05-29. Prices fluctuate daily; numbers below are a snapshot, not a forecast. Each item links to its Torn item page.

OC consumables (burn per success)

ItemIDMarket priceUsed in
Zip Ties1429$2,627BtB, BFtP
Syringe1094$546CP
Floor Cleaner1277$1,879WoO
Razor Wire1259$16,090WoO
Blood Bag : Irradiated1012$30,478CP
Core Drill1431$89,661BFtP
Shaped Charge1430$137,161BFtP
Chloroform576$424,717CP
Firewalk Virus103$4,293,674BFtP

OC reusables (one-time stockup, amortizes across all uses)

ItemIDMarket priceUsed in
Hand Drill1331$673BtB
Wire Cutters981$1,548WoO
Ladder980$5,941WoO
Angle Grinder1509$299,470WoO

WoO reward items (paid out instead of cash)

ItemIDMarket price
Priceless Painting1508$66,000,000
Shabti Sculpture458$16,200,000
Companion Script : Ali457$11,537,500
Companion Script : Abdullah455$11,433,332
Companion Script : Ubay456$10,933,330
Ganesha Sculpture453$7,811,077
Vairocana Buddha Sculpture454$3,360,935
Naval Cutlass615$0 (no listings)
Firewalk update vs the old page

The retired oc-gameplan.html called Firewalk Virus "the permanent penalty" at ~$22M each. Today's market shows it at $4.29M, confirming Fox's "dropped to ~$5M after WoO release" within the noise. The BFtP tax is now small enough that the item burn is a rounding error on the gross payout.

Crime catalog — observed performance (last 100 completed)

Live pull from /v2/faction/9305/crimes?cat=completed on 2026-05-29. Sample sizes are per crime in the n column.

Break the Bank
Tier / Level
T4 · L8
API
Members per run
6
API
Timer
6 days
KB
Sample size
n = 24 completed
API
Success rate
87% (21 / 24)
API
Avg gross payout (success)
$284,229,952
API
Item burn (per success)
Zip Ties × 2 = $5,254
API · KB
Avg net payout
≈ $284,224,698 (item burn negligible)
derived
EV per attempt
$247,275,367 (87% × $284.2M)
derived
EV per member-slot
≈ $41.2M
derived
Blast from the Past
Tier / Level
T4 · L7
API
Members per run
6
API
Timer
6 days
KB
Sample size
n = 19 completed
API
Success rate
84% (16 / 19)
API
Avg gross payout (success)
$126,047,437
API
Item burn (per success)
Zip Ties × 1 + Core Drill × 1 + Shaped Charge × 1 + Firewalk Virus × 1
= $2,627 + $89,661 + $137,161 + $4,293,674 = $4,523,123
API · KB
Avg net payout
≈ $121,524,314
derived
EV per attempt
$102,080,424 (84% × $121.5M)
derived
EV per member-slot
≈ $17.0M
derived

Note: it's unclear whether item burn applies on failures too (need wiki/board confirm). If yes, drop the EV by another ~$700K.

Clinical Precision
Tier / Level
T4 · L8
API
Members per run
4
API
Timer
not surfaced by API endpoint we checked
tbd
Sample size
n = 22 completed
API
Success rate
54% (12 / 22)
API
Avg gross payout (success)
$91,797,250
API
Item burn (per success)
Syringe + Chloroform + Blood Bag : Irradiated
= $546 + $424,717 + $30,478 = $455,741
API · KB
Avg net payout
≈ $91,341,509
derived
EV per attempt
$49,824,503 (54% × $91.3M)
derived
EV per member-slot
≈ $12.5M
derived
CP problem

54% success on 22 runs is a real signal. The Imitator MAJOR is 43.3% weight at a 75 CPR floor — that's a heavy bet on one role. Whether the floor should rise, or whether this is just variance, needs follow-up. This is by far the worst T4 success rate at the per-member level.

Window of Opportunity
Tier / Level
T4 · L7
API
Members per run
5
API
Timer
not surfaced
tbd
Sample size
n = 24 completed
API
Success rate
50% (12 / 24)
API
Pays in
Items (Painting + 0–2 sculpture/script variants), not cash
API
Avg payout value (current market)
$73,682,684 across 12 successes; range $21.9M – $98.4M
API · derived
Item burn (per success)
Razor Wire + Floor Cleaner = $17,969 (+ one-time reusable stockup $306,959)
API · KB
Avg net payout
≈ $73,664,715
derived
EV per attempt
$36,832,357 (50% × $73.7M)
derived
EV per member-slot
≈ $7.4M
derived
WoO variance is real

12 successes ranged from $21.9M (just Companion Scripts, no Painting) to $98.4M (Painting + Shabti × 2). The Painting (id 1508, $66M) shows up in ~83% of successes but missing it cuts the run to ~$22M. Variance > signal at this sample size.

Lower-tier crimes we ran (smaller samples)

CrimeLevelSlotsnSuccessAvg payout
Cash Me if You Can233100%$1,551,666
Best of the Lot242100%items
Thou Shalt Not Steal231100%$1,340,000
First Aid and Abet133100%items
Mob Mentality142100%$972,000

L1–L2 crimes at 100% in tiny samples. Possibly useful as recon filler; can't tell if their scope cost zeros out from this data.

Computed EV — what the data implies (so far)

EV = success_rate × net_payout (net of consumables). All numbers from our last-100 sample at current market prices.

CrimeSuccessNet payout (success)EV / attemptSlotsEV / slot
Break the Bank87%$284.2M$247.3M6$41.2M
Blast from the Past84%$121.5M$102.1M6$17.0M
Clinical Precision54%$91.3M$49.8M4$12.5M
Window of Opportunity50%$73.7M$36.8M5$7.4M
What this informs (does NOT decide)

Per-attempt ordering: BtB > BFtP > CP > WoO. Lines up with Fox12_'s priority order from the forum post. So does per-slot: BtB returns 5.6× per slot vs WoO.

But the choice "which to spawn" isn't direct — spawns are random across the four. The data informs fill priority for individual members deciding which open slot to join; it does not yet inform spawn discipline. That requires the scope-mechanics confirmation that's still tbd.

Open questions — what's still missing

  1. Scope return on success — KB says "more than it cost"; we need the exact number to model lever-1. Comes from wiki / forum (both 403'd here) or board confirmation.
  2. Expiry behavior — what happens to scope when a recruiting crime hits its expiry without filling. Same source need.
  3. Lower-tier spawn cost — do T1–T3 spawns cost scope? Same source need.
  4. Item burn on failure — does the consumable cost apply only on success, or every attempt? Affects BFtP EV by ~$700K per attempt.
  5. WoO variance characterization — 24 samples isn't enough to characterize the Painting-vs-no-Painting distribution. Suggest pulling the full crime history (~300+ samples back).
  6. CP success rate root cause — 54% on n=22 is real. Whether to raise the Imitator floor above 75, or whether the failures cluster around a specific roster gap, needs deeper analysis.
  7. CrimeHub direct access — TornProbability is a community mirror; the upstream CrimeHub might have additional metadata. Source link crimeshub-2b4b0.firebaseapp.com for the board to check.

Sources used in this page:

· TornProbability API — https://tornprobability.com:3000/api/GetRoleWeights · all 4 T4 role weight tables verified against this independent source. Citation found in Fox12_ Discord 2026-05-29 ("we use this to determine the roles for the tier 7 and 8 crimes we run").

· Torn v2 API — pulled live via NEXUS's app.torn_client.TornClient on 2026-05-29: /v2/faction/9305/crimes (planning + completed, last 100), /v2/torn/items (catalog with market prices), /v2/market/{id}/itemmarket (live listings).

· kb/02_oc_2_verified_data.md — operator-curated March 2026 snapshot. Source for BtB and BFtP weight verification, payout ranges ($266-371M / $100-175M historical), CPR thresholds, and the explicit "NEXUS must never invent weights" rule.

· Board direction (Discord 2026-05-29): Fox12_ on CPR tables, Firewalk price drop, items-are-free rule, priority order, spawn mechanics; BigTasty420 on two-lever framing, scope cap + regen, "fine to leave undone".

· Sources attempted but unreachable: Torn wiki and Torn forums both return 403 to unauthenticated requests from this host. A board member with a logged-in session can paste threads we'd cite (Allenone megathread 16428538 for forum context; wiki.torn.com/wiki/Organized_Crimes for canonical mechanics).

WORKSHEET. DATA SOURCED. END OF LINE.