To maximize earnings, Legitimate Business should focus on two specific crimes. Every role in these crimes has a weight — a number that tells you how much that role affects whether the crime succeeds or fails. A role with 32% weight means that person's CPR controls nearly a third of the outcome. A role with 3% weight barely moves the needle. Each role also has a minimum CPR — the lowest CPR you should have before taking that slot.
"If You Ain't Losing…"
If every OC succeeds, you're running crimes that are too easy. The sweet spot is ~70% success rate. A $330M crime at 70% (7 wins / 10 runs) produces $2.31B. A safe $100M crime at 95% produces $950M. Failures are priced in — they're the cost of maximum expected value. The only real mistake is running safe crimes out of fear.
You're the engine room. Your CPR doesn't meet the minimums for core or major roles yet, but your job is critical: start timers and keep crimes moving. Every player in an OC has a 24-hour planning timer, and it doesn't start until they join. When you jump into a crime, you compress the cycle time for everyone — which means Core and Carry members cycle through more crimes, and everybody earns more. Without Recon members starting clocks, high-value crimes sit idle for days.
You fill the Recon slot — the one role per crime with 3% weight. Your value isn’t CPR — it’s starting the timer so higher-value crimes fire faster. You start the clock without dragging down the success rate.
Break the Bank → Thief 1 3% weight · no minimum CPR
The only throwaway role in Break the Bank. Needs a Hand Drill — loan one from the faction armory before your crime is ready to begin.
Blast From the Past → Picklock 2 3% weight · no minimum CPR
The only throwaway role in Blast From the Past. No materials needed — you can join immediately.
You're the backbone. You meet the minimum CPR for at least one core-weight role, which means your success rate on checkpoints meaningfully affects whether the crime succeeds. You fill the mid-weight slots — roles between 10% and 16% — where your CPR moves the needle.
Your priority: fill the highest-weight role you qualify for on the crime with the lowest countdown timer. Because Recon members start timers before you join, crimes are already partially through their countdown — meaning less waiting and more earning for you.
Break the Bank · 50+ CPR required
Muscle 1 (14%) — needs Hand Drill · Robber (13%) — needs Hand Drill · Muscle 2 (10%) — needs Hand Drill
Blast From the Past · CPR varies by role (40–70)
Bomber (16%, 70+) — needs Shaped Charge (consumed) · Hacker (12%, 40+) — needs Firewalk Virus (consumed) · Picklock 1 (11%, 60+) — no materials
You're the closer. You have 70+ CPR on one of the major-weight roles — the slots with 24%+ weight that control whether the crime succeeds or fails. When the Muscle 3 on a Break the Bank has 70+ CPR instead of 40, that single change can swing the success rate by 20+ percentage points.
You are the last to join. Recon starts the timers, Core fills the middle, and you backfill into the major slot on the crime with the lowest countdown timer. This staging approach means your timer runs while others are already finishing theirs, compressing the total cycle. The faster each crime fires, the more crimes you cycle through — and the more money everybody makes.
Break the Bank · 70+ CPR required
Muscle 3 (32%) — needs Zip Ties (consumed) · Thief 2 (29%) — needs Hand Drill
Together these two roles account for 61% of the crime's outcome.
Blast From the Past · 80+ CPR required
Muscle (34%) — needs Zip Ties (consumed) · Engineer (24%) — needs Core Drill (consumed)
Together these two roles account for 58% of the outcome.
Keep materials ready
Zip Ties, Core Drills, and Shaped Charges are consumed on execution. Loan these from the
faction armory before your crime is ready to begin. If you don't have the required material, the crime can't fire — you hold up 5 other people.